Essentially consisting of punches that temporarily
incapacitate a target, melee attacks are virtually ineffective in
killing people.
Pistol (Slot 1)
½
1
As is the case with GTA1, the Pistol is a firearm that fires a
small number of bullets at a time and is considered the weakest
available weapon in the game.
(S-Uzi) Machine Gun (Slot 3)
¼
10
A firearm that fires a rapid succession of bullets, faster
than the Pistol. However, the weapon's bullet damage is only half of
that of the Pistol.
Flamethrower (Slot 6)
10
n/a
A fire-based weapon that releases a stream of flames, burning people and similarly damaging vehicles.
Rocket Launcher (Slot 8)
10+
1
A rocket-propelled grenade launcher that fires rockets
designed to explode on impact, generating additional splash damaged in
its vicinity.
Name
Damage per round
Rounds per ammunition unit
Description
Dual Pistol (Slot 2)
½
2
Basically a pair of Pistols, allowing the player to fire
double the number of bullets at a time, with a firing rate still below
that of the Machine Gun.
Silenced S-Uzi Machine Gun (S-Uzi) (Slot 4)
¼
10
A Machine Gun with a suppressor, designed not to attract attention from pedestrians, gang members and the police when fired.
Shotgun (Slot 5)
2 ½
1
A firearm more suited for close quarter combat, the Shotgun
shoot pellets that disperses as it travels further, reducing its
effectiveness with increased distance.
ElectroGun (Slot 7)
n/a
n/a
A futuristic weapon designed to fire bolts of electricity at a
target. Unusually, the player must continue to fire the gun at a target
for two second to kill him, or he will escape unharmed. The weapon is
also weak in damaging vehicles.
Molotov Cocktail (Slot 9)
10+
1
A thrown weapon that functions similarly as the Grenade but
explodes at impact. The Molotov Cocktail is notably effective in
destroying Tanks.
Grenade (Slot 10)
10+
1
A thrown weapon designed to explode seconds after the player tosses it, its explosion equivalent to that of the Rocket Launcher.
Vehicle Upgrades:
Name
Damage per round
Rounds per ammunition unit
Description
Vehicle mine
10+
1
Proximity mines designed to be dropped from the player's car.
The mine will detonate when any vehicle is in contact, destroying it in
the resulting explosion. The Mine is suited for evasive or offensive
missions.
Vehicle oil slick
0
1
Vehicle mounted oil tanks designed to dump a trail of slippery
oil behind the player's vehicle. Any vehicle in contact with the oil
slick will evidently lose control, making the upgrade ideal for
evasions.
Vehicle bomb
10+
1
An explosive device installed in any vehicle. The bomb may
activated at the player's digression and is programmed to detonate
moments after an occupant (including the player) enters the vehicle.
The ensuing explosion may destroy surrounding vehicles, including a Tank (which would otherwise be resistant to explosions).
Vehicle machine gun
¼
20
Essentially two Machine Guns that simultaneously fire two
streams of bullets from the front of the player's vehicle, ideal for
destroying vehicles in a chase.